Installation
If this is your first time using Excalibur, we recommend you start with our Hello Excalibur tutorial where you can learn Excalibur in the browser.
Start From a Template
If you want to get up and running quickly with a familiar toolchain, we have several templates and samples available on GitHub. These examples allow you to simply clone and start building your game! They are also a great way to learn how to integrate Excalibur into your existing toolchain.
Templates
- Parcel 1 and TypeScript
- Parcel 2 and TypeScript
- Webpack and TypeScript
- Rollup and TypeScript
- Vite and TypeScript
- Electron
Samples
Older Templates
- TypeScript, Angular2 & SystemJS
- TypeScript & Browserify
- Universal Windows Platform (UWP)
- Apache Cordova
- Xamarin Forms
Starting from Scratch
There are several ways you can start from scratch with Excalibur:
- as standalone packages from
npm
ornuget
- as raw script files you can download
- by using a CDN - e.g. for working with
Deno
Excalibur is a client-side library and cannot be used in a server-side Node.js, however it can be downloaded with npm.
npm Package
Best for JavaScript/TypeScript projects
If you’re using Node.js or intend to use Excalibur in a primarily JavaScript project, you can install it via npm.
With Node installed, run the following on the command-line:
bash
npm install excalibur
bash
npm install excalibur
This will add excalibur to your package.json as a project dependency and will create a folder structure like:
/node_modules/excalibur/build/distexcalibur.jsexcalibur.min.jsexcalibur.d.ts...other files
/node_modules/excalibur/build/distexcalibur.jsexcalibur.min.jsexcalibur.d.ts...other files
See below for how to reference these files in your project after Excalibur is installed.
View the excalibur package on npm.
If you used npm
to install Excalibur, you can use the
node_modules/excalibur/build/dist/excalibur.min.js
path above in the HTML. We
recommend parcel for quick projects or webpack for
more sophisticated projects. Read more about builds and bundlers
Script Reference or Download
Best for quick prototypes or small projects
If you are using Excalibur in a script tag, unpkg provides a quick way to include published npm packages as scripts.
It is recommended you pin your version of excalibur to specific version like excalibur@0.24.5
, however you can get the latest https://unpkg.com/excalibur@latest
html
<!DOCTYPE html><html><head></head><body><script src="https://unpkg.com/excalibur@0.24.5"></script><script src="./my-game.js"></script></body></html>
html
<!DOCTYPE html><html><head></head><body><script src="https://unpkg.com/excalibur@0.24.5"></script><script src="./my-game.js"></script></body></html>
You can also download the compiled script from Excalibur repository.
html
<!DOCTYPE html><html><head></head><body><script src="excalibur.min.js"></script><script src="./my-game.js"></script></body></html>
html
<!DOCTYPE html><html><head></head><body><script src="excalibur.min.js"></script><script src="./my-game.js"></script></body></html>
Nuget Package
Best for .NET projects
If you intend to use Excalibur in a primarily .NET-based project (like Xamarin, Windows 10, etc.), you can use Nuget.
With the .NET SDK installed, run the following on the command-line:
bash
Install-Package Excalibur
bash
Install-Package Excalibur
Nuget will automatically place the Excalibur files in the Content/Scripts
folder of your project:
/Content/Scriptsexcalibur.jsexcalibur.min.jsexcalibur.d.ts...other files
/Content/Scriptsexcalibur.jsexcalibur.min.jsexcalibur.d.ts...other files
See below for how to reference these files in your project after Excalibur is installed.
View the Excalibur package on Nuget.
Using a CDN
If you want to use Excalibur in a Deno
environment, use a content delivery network like esm.sh
or skypack.dev
. They transform our NPM
package into an ES Module
. That may sound complicated, but it's really just one line of code:
typescript
// index.tsimport { Engine } from 'https://esm.sh/excalibur';// and Tada!const game = new Engine();game.start();
typescript
// index.tsimport { Engine } from 'https://esm.sh/excalibur';// and Tada!const game = new Engine();game.start();
To see the full instructions on setting up Excalibur with Deno
, check out our Deno
guide.
Unstable Builds
If you want to live on the edge and get the latest unreleased and possibly unstable builds, you can download -alpha npm
packages.
The latest documentation for the Unstable Builds.
TypeScript
We recommend using TypeScript for the best experience using Excalibur, but it will work just as well using plain JavaScript.
No Bundler or Loader via Triple-Slash Reference
If you are using a standalone script for Excalibur, you may want to use triple-slash references. It requires no extra module system or loaders!
js
/// <reference path="node_modules/excalibur/build/dist/excalibur.d.ts" />const game = new ex.Engine({ ... });game.start();
js
/// <reference path="node_modules/excalibur/build/dist/excalibur.d.ts" />const game = new ex.Engine({ ... });game.start();
Make sure the path is relative to the current TS file. You only need to include the reference on your “entrypoint” file. Then simply include excalibur.min.js
as mentioned above in your HTML page.
You can also reference Excalibur through the tsconfig.json
.
json
{"compilerOptions": {"target": "es5","outFile": "game.js","types": ["excalibur"]}}
json
{"compilerOptions": {"target": "es5","outFile": "game.js","types": ["excalibur"]}}