NativeSoundProcessedEvent
Hierarchy
- MediaEvent
- NativeSoundProcessedEvent
Index
Constructors
Properties
Accessors
Methods
Constructors
constructor
Parameters
target: Sound
_processedData: string | AudioBuffer
Returns NativeSoundProcessedEvent
Properties
publicdata
publicother
Other target object for this event
publictarget
Target object for this event.
Accessors
publicbubbles
Media event cannot bubble
Returns boolean
Media event cannot bubble
Parameters
_value: boolean
Returns void
Methods
publicaction
Action, that calls when event happens
Returns void
publiclayPath
Parameters
_actor: Actor
Returns void
publicpropagate
Propagate event further through event path
Returns void
publicstopPropagation
Prevents event from bubbling
Returns void
Base event type in Excalibur that all other event types derive from. Not all event types are thrown on all Excalibur game objects, some events are unique to a type, others are not.